Breaking Down Roll20’s Orr Group Industry Report for Q1 of 2015

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Orr Group Industry Report Q1 2015 Summary

The following article was originally posted by the author on The Mad Adventurers Society, and is reprinted here with permission. You can find the original here.

The Orr Group, the analytics arm of popular virtual tabletop app Roll20, has released its Industry Report for the first quarter of 2015. This is the third installment of the report, and as we’ve previously discussed, this is still a very noisy set of data. Don’t put much faith into the numbers, but the directional data is useful for showing trends.

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I Read Some Things: Week of March 16, 2015

Reading List

I read some things this week. After the jump, you can read them, too.

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I Read Some Things: Week of March 9, 2015

Reading List

I read some things this week over the last month. I’ve been busy, but we’ll be back to our normal programming soon. After the jump, you can read them, too.

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Crowdfunding Is Good for Gamers

Crowdfunding_Full

The following article was originally posted by the author on The Mad Adventurers Society, and is reprinted here with permission. You can find the original here.

Last week, my colleague Nick Watanabe wrote a thinkpiece critical of crowdfunding (read: Kickstarter) in the gaming industry. Nick is a smart guy with a business background, and you should read his argument in his own words. In case you didn’t, I’ll offer a summary: Nick thinks crowdfunding is usually a crutch, and notes the litany of complaints from angry supporters whose funded projects never delivered. He questions whether crowdfunding is good for companies, good for gamers, or good for the industry. He also identifies specific adverse behaviors: serial crowdfunding (crowdfunding campaigns for each project or product), escalating funding goals (pledge level rewards and stretch goals), loss-leader pricing (“taking a loss” on the campaign), and a general lack of accountability (disclosure of how funds are allocated and actually used.)

Nick has some fair points. Lots of people (NPR’s All Things Considered, CNET, and even the Wall Street Journal) have noted the lack of accountability and transparency for Kickstarter, and while I suspect it’s far worse amongst video game developers, tabletop games certainly aren’t immune. The hypocrisy he cites—companies who criticize crowdfunding before they launch their own campaigns—is also worthy of criticism, though I suppose I’m not connected to the right circles to know of any specific examples. These behaviors are obviously unethical, but not unique to crowdfunding. I’m here to talk about Nick’s problems specific to crowdfunding.

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How I Murdered My Father: Lessons Learned from Playing Fiasco with Parents

Fiasco

Tonight, for the first time since I picked up Dungeons & Dragons in middle school, I shared my favorite hobby with my dad. He saw me playing D&D with my friends in high school, and while he was supportive, he never had much interest in learning about roleplaying games, much less participating. That all changed tonight when, almost 20 years after I first picked up a roleplaying game, I finally played Fiasco with my girlfriend, my dad, and my stepmother.

As obsessive card players, my dad and stepmom are no stranger to games. I grew up playing Poker and Cribbage with my dad, and we play hundreds of hands of Pinochle each time I visit them. We also play spirited games of Monopoly, Scrabble, and Boggle. Over the years, we’ve played a lot of games, but we just haven’t played any roleplaying games.

So it was with cautious optimism that I sat down with my girlfriend, my father, and my stepmother last night to play Fiasco. They’re both movie buffs who enjoy the Coen brothers’ films, so I tried to explain the concept in cinematic terms: we would be, collectively, the writers, directors, cinematographers, and actors in a Coen brothers movie set in the Wild West. We would use dice to determine some details, but all of the decisions were ultimately in our hands in a directed improv style. Not quite sure what we getting ourselves into, we embarked on our journey.

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BoardGameGeek’s W. Eric Martin on Recycled Designs in Gaming

W. Eric Martin is an editor for BoardGameGeek and posts pretty regularly from the site’s official Twitter account. This morning, he shared some observations about the game industry and this year’s new games, prompted by the trends–or lack thereof–he noticed at this week’s New York Toy Fair industry trade show.

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