I read some things
this week over the last month. I’ve been busy, but we’ll be back to our normal programming soon. After the jump, you can read them, too.
At some point this week, Wizards of the Coast silently updated the first installment of their monthly R&D/playtest series, Unearthed Arcana: Eberron. This is exciting, especially since I had previously offered a detailed critique of the Artificer class, and I’m hopeful for some thoughtful revisions. I’ll breakdown the changes in version 1.1, point by point, after the jump.
This is not the Unearthed Arcana you’re looking for… via
A week ago, Wizards of the Coast’s R&D team released Unearthed Arcana: Eberron, the first supplemental material that’s been released for Dungeons & Dragons 5E, and the first hat tip to Eberron since the D&D Next playtest ended. Of course, this is all stamped with a huge DRAFT label, and effectively serves as a playtest feedback period for the materials.
The purpose of the Unearthed Arcana series appears to be providing an early glimpse into the R&D team’s priorities, projects, and products, as well as a way to get playtest feedback from the D&D community. Though the product strategy for 5E is still “evolving,”it seems clear that Wizards is more open to giving new content to players for free online. Leveraging the D&D community to validate design decisions and provide playtest feedback is an encouraging new trend for Wizards of the Coast, and I support any move towards transparency for the hobby’s flagship brand.
So while I think Unearthed Arcana is great in theory, now that we’ve had more than a week to play the beta of the first rules supplement, it’s time to offer some feedback. We need to talk about the Artificer.
Update 2/16: Unearthed Arcana was updated to v1.1. The Artificer wasn’t affected, but I’ve got the full changelog available here.
I read some things this week. After the jump, you can read them, too.