I Read Some Things: January 19th, 2015

I read some things this week. After the jump, you can read them, too.

This is barely qualifies as reading material, but the D&D Adventurer’s League has posted its Call for Adventure Designers. If you’ve ever wanted to write modules for organized play, take a look. For me, the most interesting part is that it includes the D&D 5E Style Guide, in case you ever wanted to use that for formatting your own adventures.

Wizards of the Coast had some product release news for the upcoming Elemental Evil storyline. There’s going to be free materials released for PCs, which is a potentially game-changing move by WOTC, as I discussed in detail earlier this week.

Oliver Roeder over at FiveThirtyEight claims that you should stop playing Monopoly with your kids. These are the insane ramblings of a madman. I only link this so that you can point, laugh, and remind Nate Silver and crew to stick to politics.

Another D&D news dump over at ENWorld. The highlights include the impending return of Eberron’s Warforged (part of the final D&D Next playtest but absent from the Player’s Handbook) and announcement of official errata for the PHB. “Official” errata is great and all, but I thought Mike Mearls’ Twitter feed was a nice, modern take on the genre, even if it was difficult to search and easily confused with updates on his progress in Destiny.

Razorstorm posted a nice campaign summary over at his site, Tabletop Explorer, for his Deadlands/modified FATE Accelerated campaign, which was podcasted by friends of the site, The RPG Academy. It’s about 7 hours of audio, but I was completely immersed, and the summary gives a peak behind the scenes at his homebrew rules, adventure design, etc. I want to run a Deadlands campaign in FATE Accelerated Edition (FAE) now.

One response to “I Read Some Things: January 19th, 2015

  1. Deadlands FATE sounds like my dream game. Westerns have always been a favorite of mine, and I was always intrigued by the deadlands setting. I never played the actual tabletop though, because online I’m not sure it translates well; I’ve only run a one shot of Deadlands D20, which is basically just a reflavoured 3e, and it was terrible.

    FATE seems like a natural fit. Not only that, but I think the two could be used together to make a perfect Dark Tower game. FATE becomes Ka… Oh man… that’d be awesome.

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